# Asynco A C++ library for event-driven asynchronous multi-threaded programming. ## Motivation The original concept was to create an interface capable of asynchronously calling any function. It has since evolved into a library that incorporates a thread pool, each with its own event loop, event-driven programming, and functions inherently designed for asynchronous operation (including periodic and delayed functions). The asynchronous filesystem is provided solely to guide users on how to wrap any time- or IO-intensive function for asynchronous execution. ## Features - Object oriented - Small and easy to integrate - Header only - Asynchronous programming - Multithread - Asynchronous timer functions: periodic, delayed (like setInterval and setTimeout from JS) - Typed events (on, tick, off) (like EventEmitter from JS: on, emit, etc) - Event loops - Multiple parallel execution loops - Asynchronous file IO - Based on ASIO (Boost Asio) ## Installation Just download the latest release and unzip it into your project. ```c++ #define NUM_OF_RUNNERS 8 // To change the number of threads used by asynco, without this it runs according to the number of cores #include "asynco/lib/asynco.hpp" // async_ (), await_() #include "asynco/lib/triggers.hpp" // trigger (event emitter) #include "asynco/lib/timers.hpp" // periodic, delayed (like setInterval and setTimeout from JS) #include "asynco/lib/filesystem.hpp" // for async read and write files using namespace marcelb; using namespace asynco; using namespace triggers; // At the end of the main function, always set _asynco_engine.run(); return 0; ``` ## Usage Time asynchronous functions ```c++ // start periodic periodic inter1 ([]() { cout << "Interval 1" << endl; }, 1000); // stop periodic inter1.stop(); // how many times it has expired int t = inter1.ticks(); // is it stopped bool stoped = inter1.stoped(); // start delayed delayed time1 ( [] () { cout << "Timeout 1 " << endl; }, 10000); // stop delayed time1.stop(); // is it expired int t = time1.expired(); // is it stopped bool stoped = time1.stoped(); ``` Make functions asynchronous ```c++ /** * Run an lambda function asynchronously */ async_ ( []() { sleep_for(2s); // only for simulating long duration function cout << "asynco" << endl; return 5; }); /** * Run not lambda function */ void notLambdaFunction() { cout << "Call to not lambda function" << endl; } async_ (notLambdaFunction); /** * Run class method */ class clm { public: void classMethode() { cout << "Call class method" << endl; } }; clm classes; async_ ( [&classes] () { classes.classMethode(); }); /** * await_ after runned as async */ auto a = async_ ( []() { sleep_for(2s); // only for simulating long duration function cout << "asynco" << endl; return 5; }); cout << await_(a) << endl; /** * await_ async function call and use i cout */ cout << await_(async_ ( [] () { sleep_for(chrono::seconds(1)); // only for simulating long duration function cout << "await_ end" << endl; return 4; })) << endl; /** * Sleep with delayed sleep implement */ void sleep_to (int _time) { promise _promise; delayed t( [&]() { _promise.set_value(); }, _time); return _promise.get_future().get(); } sleep_to(3000); /** * Catch promise reject */ void promise_reject (int _time) { promise _promise; delayed t( [&]() { try { // simulate except throw runtime_error("Error simulation"); _promise.set_value(); } catch (...) { _promise.set_exception(current_exception()); } }, _time); return _promise.get_future().get(); } try { promise_reject(3000); } catch (runtime_error err) { cout<< err.what() << endl; } ``` Events ```c++ /** * initialization of typed events */ trigger ev2int; trigger evintString; trigger<> evoid; ev2int.on("sum", [](int a, int b) { cout << "Sum " << a+b << endl; }); evintString.on("substract", [](int a, string b) { cout << "Substract " << a-stoi(b) << endl; }); evoid.on("void", []() { cout << "Void emited" << endl; }); // multiple listeners string emited2 = "2"; evoid.on("void", [&]() { cout << "Void emited " << emited2 << endl; }); sleep(1); /** * Emit */ ev2int.tick("sum", 5, 8); sleep(1); evintString.tick("substract", 3, to_string(2)); sleep(1); evoid.tick("void"); // Turn off the event listener evoid.off("void"); evoid.tick("void"); // nothing is happening ``` Extend own class whit events ```c++ class myOwnClass : public trigger { public: myOwnClass() : trigger() {}; }; myOwnClass myclass; delayed t( [&] { myclass.tick("constructed", 1); }, 200); myclass.on("constructed", [] (int i) { cout << "Constructed " << i << endl; }); ``` Asynchronous file IO ```c++ string data_; fs::read("test.txt", [&data_] (string data, exception* error) { if (error) { cout << "Error " << error->what() << endl; } else { cout << "Data " << endl << data << endl; data_ = data; cout << "Data_" << data_ << endl; } }); fs::write("test1.txt", "Hello world", [] (exception* error) { if (error) { cout << "Error " << error->what() << endl; } else { cout << "Write successfuly" << endl; } }); auto future_data = fs::read("test.txt"); try { string data = await_(future_data); } catch (exception& err) { cout << err.what() << endl; } auto future_status = fs::write("test.txt", "Hello world"); try { await_(future_status); } catch (exception& err) { cout << err.what() << endl; } ``` ## License [APACHE 2.0](http://www.apache.org/licenses/LICENSE-2.0/) ## Support & Feedback For support and any feedback, contact the address: marcelb96@yahoo.com. ## Contributing Contributions are always welcome! Feel free to fork and start working with or without a later pull request. Or contact for suggest and request an option.