503 lines
11 KiB
Markdown
503 lines
11 KiB
Markdown
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# Asynco
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A C++ library for event-driven asynchronous multi-threaded programming that serves as a runtime for asynchronous operations. It acts as a wrapper around the Boost.Asio library, providing a cleaner way to write asynchronous, concurrent, and parallel code utilizing a set of threads and an event loops. It offers features for event-driven programming, timers, and coroutine support.
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## Motivation
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The initial goal was to create an interface that makes it easy and clean to asynchronously invoke any function in C++ without resorting to complex calls. Initially, the library was built around a custom implementation of a scheduling loop for queuing functions. However, this part was later replaced with Boost.Asio, mainly for its timer functionality. As the library evolved, it expanded to include a thread pool, each with its own event loop, and adopted event-driven programming. This enhancement also introduced functions specifically designed for asynchronous operations, including periodic and delayed execution.
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The asynchronous filesystem was included solely to demonstrate how users can wrap any time- or I/O-intensive functions for asynchronous execution.
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## Features
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- Object oriented
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- Small and easy to integrate
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- Header only
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- Asynchronous programming
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- Multithread
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- Asynchronous timer functions: Periodic, Delayed (like setInterval and setTimeout from JS)
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- Typed events (on, tick, off) (like EventEmitter from JS: on, emit, etc)
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- Event loops
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- Multiple parallel execution loops
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- Asynchronous file IO
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- Based on ASIO (Boost Asio)
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- On C++20 support Boost.Asio coroutines
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## Installation
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Just download the latest release and unzip it into your project.
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```c++
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#define NUM_OF_RUNNERS 8 // To change the number of threads used by asynco, without this it runs according to the number of cores
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#include "asynco/lib/asynco.hpp" // async_ (), await_()
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#include "asynco/lib/triggers.hpp" // Trigger (event emitter)
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#include "asynco/lib/timers.hpp" // Periodic, Delayed (like setInterval and setTimeout from JS)
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#include "asynco/lib/filesystem.hpp" // for async read and write files
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#include "asynco/lib/define.hpp" // async_, await_, asyncable_ defines
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using namespace marcelb;
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using namespace asynco;
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// At the end of the main function, always set
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_asynco_engine.run();
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return 0;
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```
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## Usage
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In the following sections, we will explore timers, function execution via the runtime, asynchronous invocation, and waiting for results. We will cover essential use cases involving triggers, file handling, and coroutines.
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### Timers
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We have two timer classes, Periodic (which runs a callback function periodically), and Delayed (delayed runs a callback function only once).
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```c++
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// start periodic
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Periodic inter1 ([]() {
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cout << "Interval 1" << endl;
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}, 1000);
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// stop periodic
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inter1.stop();
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// how many times it has expired
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int t = inter1.ticks();
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// is it stopped
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bool stoped = inter1.stoped();
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// start delayed
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Delayed time1 ( [] () {
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cout << "Timeout 1 " << endl;
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}, 10000);
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// stop delayed
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time1.stop();
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// is it expired
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int t = time1.expired();
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// is it stopped
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bool stoped = time1.stoped();
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```
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### Make functions asynchronous
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Running functions at runtime, asynchronous execution, uses the `async_` call and its return type is `std::future<T>`
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```c++
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/**
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* Run an lambda function asynchronously
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*/
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async_ ( []() {
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sleep_for(2s); // only for simulating long duration function
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cout << "nonsync " << endl;
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return 5;
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});
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/**
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* Run not lambda function
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*/
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void notLambdaFunction() {
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cout << "Call to not lambda function" << endl;
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}
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async_ (notLambdaFunction);
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/**
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* Run class method
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*/
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class clm {
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public:
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void classMethode() {
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cout << "Call class method" << endl;
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}
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};
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clm classes;
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async_ ( [&classes] () {
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classes.classMethode();
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});
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```
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To wait for the result (blocking the flow) use `await_` (basically nothing more than a `.get()` call on a future object)
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```c++
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auto a = async_ ( []() {
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sleep_for(2s); // only for simulating long duration function
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cout << "nonsync " << endl;
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return 5;
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});
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cout << await_(a) << endl;
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/**
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* await_ async function call and use i cout
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*/
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cout << await_(async_ ( [] () {
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sleep_for(chrono::seconds(1)); // only for simulating long duration function
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cout << "await_ end" << endl;
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return 4;
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})) << endl;
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```
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If you want to run asynchronously but need the result immediately, you can use a shorter notation
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```c++
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await_ ([]() {
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cout << "Hello" << endl;
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});
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```
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If multiple function calls do not depend on each other, you can call them and wait for the results later, better concurrency.
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```c++
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auto a = async_ ( []() {
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cout << "A" << endl;
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return 3;
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});
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auto b = async_ ( []() {
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cout << "B" << endl;
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throw runtime_error("Test exception");
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return;
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});
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auto c = async_ ( []() {
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cout << "C" << endl;
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return "Hello";
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});
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int a_;
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string c_;
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auto await_all = [&] () {
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a_ = await_(a);
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await_(b);
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c_ = await_(c);
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};
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try {
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await_all();
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cout << "a_ " << a_ << " c_ " << c_ << endl;
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} catch (const exception& exc) {
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cout << exc.what() << endl;
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}
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// // same type
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vector<future<void>> fut_vec;
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for (int i=0; i<5; i++) {
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fut_vec.push_back(
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async_ ( [i]() {
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cout << "Async_ " << i << endl;
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})
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);
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}
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auto await_all = [&] () {
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for (int i=0; i<fut_vec.size(); i++) {
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await_ (fut_vec[i]);
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}
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};
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```
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Just an example:
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```c++
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/**
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* Sleep with delayed sleep implement
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**/
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void sleep_to (int _time) {
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promise<void> _promise;
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Delayed t( [&]() {
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_promise.set_value();
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}, _time);
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return _promise.get_future().get();
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}
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sleep_to(3000);
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/**
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* Catch promise reject
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*/
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void promise_reject (int _time) {
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promise<void> _promise;
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Delayed t( [&]() {
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try {
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// simulate except
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throw runtime_error("Error simulation");
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_promise.set_value();
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} catch (...) {
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_promise.set_exception(current_exception());
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}
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}, _time);
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return _promise.get_future().get();
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}
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try {
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promise_reject(3000);
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} catch (runtime_error err) {
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cout<< err.what() << endl;
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}
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```
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### Triggers
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The library implements Triggers, which are basically typed Events.
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```c++
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/**
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* initialization of typed events
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*/
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Trigger<int, int> ev2int;
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Trigger<int, string> evintString;
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Trigger<> evoid;
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ev2int.on("sum", [](int a, int b) {
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cout << "Sum " << a+b << endl;
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});
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evintString.on("substract", [](int a, string b) {
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cout << "Substract " << a-stoi(b) << endl;
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});
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evoid.on("void", []() {
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cout << "Void emited" << endl;
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});
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// multiple listeners
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string emited2 = "2";
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evoid.on("void", [&]() {
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cout << "Void emited " << emited2 << endl;
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});
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sleep(1);
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/**
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* Emit
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*/
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ev2int.tick("sum", 5, 8);
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sleep(1);
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evintString.tick("substract", 3, to_string(2));
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sleep(1);
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evoid.tick("void");
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// Turn off the event listener
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evoid.off("void");
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evoid.tick("void"); // nothing is happening
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```
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Extend own class whit events
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```c++
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class myOwnClass : public Trigger<int> {
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public:
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myOwnClass() : Trigger() {};
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};
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myOwnClass myclass;
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Delayed t( [&] {
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myclass.tick("constructed", 1);
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}, 200);
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myclass.on("constructed", [] (int i) {
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cout << "Constructed " << i << endl;
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});
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```
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Implementing a class with multiple triggers of different types
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```c++
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class ClassWithTriggers {
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Trigger<int> emitter1;
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Trigger<string> emitter2;
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public:
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template<typename... T>
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void on(const string& key, function<void(T...)> callback) {
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if constexpr (sizeof...(T) == 1 && is_same_v<tuple_element_t<0, tuple<T...>>, int>) {
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emitter1.on(key, callback);
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}
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else if constexpr (sizeof...(T) == 1 && is_same_v<tuple_element_t<0, tuple<T...>>, string>) {
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emitter2.on(key, callback);
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}
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}
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template <typename... Args>
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void tick(const string& key, Args&&... args) {
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if constexpr (sizeof...(Args) == 1 && is_same_v<tuple_element_t<0, tuple<Args...>>, int>) {
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emitter1.tick(key, forward<Args>(args)...);
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}
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else if constexpr (sizeof...(Args) == 1 && is_same_v<tuple_element_t<0, tuple<Args...>>, string>) {
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emitter2.tick(key, forward<Args>(args)...);
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}
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else {
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static_assert(sizeof...(Args) == 0, "Unsupported number or types of arguments");
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}
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}
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};
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ClassWithTriggers mt;
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mt.on<int>("int", function<void(int)>([&](int i) {
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cout << "Emit int " << i << endl;
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}));
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mt.on<string>("string", function<void(string)>([&](string s) {
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cout << "Emit string " << s << endl;
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}));
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mt.tick("int", 5);
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mt.tick("string", string("Hello world"));
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```
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Another example:
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Asynchronous file IO
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```c++
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string data_;
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fs::read("test.txt", [&data_] (string data, exception* error) {
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if (error) {
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cout << "Error " << error->what() << endl;
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} else {
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cout << "Data " << endl << data << endl;
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data_ = data;
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cout << "Data_" << data_ << endl;
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}
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});
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fs::write("test1.txt", "Hello world", [] (exception* error) {
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if (error) {
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cout << "Error " << error->what() << endl;
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} else {
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cout << "Write successfuly" << endl;
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}
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});
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auto future_data = fs::read("test.txt");
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try {
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string data = await_(future_data);
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} catch (exception& err) {
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cout << err.what() << endl;
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}
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auto future_status = fs::write("test.txt", "Hello world");
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try {
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await_(future_status);
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} catch (exception& err) {
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cout << err.what() << endl;
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}
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```
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## Coroutine
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If `define.hpp` is included, you can initialize coroutines using `asyncable<T>`; if not, just use `boost::asio::awaitable<T>`.
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```c++
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asyncable<int> c2(int a) {
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co_return a * 2;
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}
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```
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To run the coroutine at runtime, simply call:
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```c++
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async_(c2(4));
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```
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Or using a lambda expression:
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```c++
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async_([]() -> asyncable<void> {
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std::cout << "Hello" << std::endl;
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co_await c2(4);
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co_return;
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}());
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```
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To retrieve results from coroutines, you can do so as you would from classical functions by calling `await_`:
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```c++
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int r = await_(
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async_(
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c2(10)
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));
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```
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If you need the result immediately, you can use a shorter notation
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```c++
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auto a = await_ ( c2(3));
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cout << a << endl;
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await_ ([]() -> asyncable<void> {
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cout << "Hello" << endl;
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co_return;
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}());
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```
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Timers and triggers work the same with coroutines; it is important to call the coroutine with `async_` in the callback, and to call `async_`, wrap it with a lambda expression:
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```c++
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Periodic p([]() {
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async_(c2(34));
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}, 2000);
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```
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If you need a result, you can also retrieve it with `await_`.
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## License
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[APACHE 2.0](http://www.apache.org/licenses/LICENSE-2.0/)
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## Support & Feedback
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For support and any feedback, contact the address: marcelb96@yahoo.com.
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## Contributing
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Contributions are always welcome!
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Feel free to fork and start working with or without a later pull request. Or contact for suggest and request an option.
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