382 lines
8.4 KiB
Markdown
382 lines
8.4 KiB
Markdown
|
|
# Asynco
|
|
|
|
A C++ library for event-driven asynchronous multi-threaded programming that serves as a runtime for asynchronous operations. It acts as a wrapper around the Boost.Asio library, providing a cleaner way to write asynchronous, concurrent, and parallel code utilizing a set of threads and an event loops. It offers features for event-driven programming, timers, and coroutine support.
|
|
|
|
## Motivation
|
|
|
|
The initial goal was to create an interface that makes it easy and clean to asynchronously invoke any function in C++ without resorting to complex calls. Initially, the library was built around a custom implementation of a scheduling loop for queuing functions. However, this part was later replaced with Boost.Asio, mainly for its timer functionality. As the library evolved, it expanded to include a thread pool, each with its own event loop, and adopted event-driven programming. This enhancement also introduced functions specifically designed for asynchronous operations, including periodic and delayed execution.
|
|
|
|
The asynchronous filesystem was included solely to demonstrate how users can wrap any time- or I/O-intensive functions for asynchronous execution.
|
|
|
|
## Features
|
|
|
|
- Object oriented
|
|
- Small and easy to integrate
|
|
- Asynchronous programming
|
|
- Multithread
|
|
- Asynchronous timer functions: Periodic, Delayed (like setInterval and setTimeout from JS)
|
|
- Typed events (on, tick, off) (like EventEmitter from JS: on, emit, etc)
|
|
- Event loops
|
|
- Multiple parallel execution loops
|
|
- Based on ASIO (Boost Asio)
|
|
- On C++20 support Boost.Asio coroutines
|
|
## Installation
|
|
|
|
Just download the latest release and unzip it into your project.
|
|
|
|
```c++
|
|
// for default global runtime
|
|
|
|
#include "asynco/lib/asynco_default.hpp"
|
|
|
|
|
|
using namespace marcelb;
|
|
using namespace asynco;
|
|
|
|
int main() {
|
|
asynco_default_run();
|
|
|
|
// code
|
|
|
|
asynco_default_join()
|
|
return 0;
|
|
}
|
|
|
|
// own instace of runtime
|
|
|
|
#include "asynco/lib/asynco.hpp"
|
|
|
|
using namespace marcelb;
|
|
using namespace asynco;
|
|
|
|
int main() {
|
|
Asynco asynco;
|
|
asynco.run(2);
|
|
|
|
// code
|
|
|
|
asynco.join();
|
|
return 0;
|
|
}
|
|
|
|
```
|
|
|
|
## Usage
|
|
|
|
In the following sections, we will explore timers, function execution via the runtime, asynchronous invocation, and waiting for results. We will cover essential use cases involving triggers, and coroutines.
|
|
|
|
### Timers
|
|
|
|
We have one timer classes, int two mode Periodic (which runs a callback function periodically), and Delayed (delayed runs a callback function only once).
|
|
|
|
```c++
|
|
// start periodic
|
|
Timer inter1 = periodic ([]() {
|
|
cout << "Interval 1" << endl;
|
|
}, 1000);
|
|
|
|
// or usint own instance runtime
|
|
/**
|
|
* Asynco asynco;
|
|
* asynco.run(2);
|
|
* Timer inter1 = asynco.periodic ([]() {
|
|
* cout << "Interval 1" << endl;
|
|
* }, 1000);
|
|
*/
|
|
// stop periodic
|
|
inter1.stop();
|
|
|
|
// how many times it has expired
|
|
int t = inter1.ticks();
|
|
|
|
// is it stopped
|
|
bool stoped = inter1.stoped();
|
|
|
|
// start delayed
|
|
Timer time1 = delayed( [] () {
|
|
cout << "Timeout 1 " << endl;
|
|
}, 10000);
|
|
|
|
// stop delayed
|
|
time1.stop();
|
|
|
|
// is it expired
|
|
int t = time1.expired();
|
|
|
|
// is it stopped
|
|
bool stoped = time1.stoped();
|
|
|
|
```
|
|
### Make functions asynchronous
|
|
|
|
Running functions at runtime, asynchronous execution, uses the `async_` call and its return type is `std::future<T>`
|
|
|
|
```c++
|
|
/**
|
|
* Run an lambda function asynchronously
|
|
*/
|
|
|
|
async_ ( []() {
|
|
sleep(2); // only for simulating long duration function
|
|
cout << "nonsync " << endl;
|
|
return 5;
|
|
});
|
|
|
|
|
|
/**
|
|
* Run not lambda function
|
|
*/
|
|
|
|
void notLambdaFunction() {
|
|
cout << "Call to not lambda function" << endl;
|
|
}
|
|
|
|
async_ (notLambdaFunction);
|
|
|
|
/**
|
|
* Run class method
|
|
*/
|
|
|
|
class clm {
|
|
public:
|
|
void classMethode() {
|
|
cout << "Call class method" << endl;
|
|
}
|
|
};
|
|
|
|
clm classes;
|
|
async_ ( [&classes] () {
|
|
classes.classMethode();
|
|
});
|
|
```
|
|
|
|
To wait for the result (blocking the flow) use `await_` (This does not block the event loop in principle. If the result is not ready for a short time, it starts another job in place while it waits.)
|
|
|
|
```c++
|
|
|
|
auto a = async_ ( []() {
|
|
sleep(2); // only for simulating long duration function
|
|
cout << "nonsync " << endl;
|
|
return 5;
|
|
});
|
|
|
|
cout << await_(a) << endl;
|
|
|
|
/**
|
|
* await_ async function call and use i cout
|
|
*/
|
|
|
|
cout << await_(async_ ( [] () {
|
|
sleep(1); // only for simulating long duration function
|
|
cout << "await_ end" << endl;
|
|
return 4;
|
|
})) << endl;
|
|
|
|
```
|
|
|
|
If you want to run asynchronously but need the result immediately, you can use a shorter notation
|
|
|
|
```c++
|
|
|
|
await_ ([]() {
|
|
cout << "Hello" << endl;
|
|
});
|
|
|
|
```
|
|
Here too you can use your own runtime instance, only the methods are `.async()` and `.await()`
|
|
|
|
### Triggers
|
|
|
|
The library implements Triggers, which are basically typed Events.
|
|
|
|
```c++
|
|
/**
|
|
* initialization of typed events
|
|
*/
|
|
|
|
Trigger<int, int> ev2int = trigger<int, int>();
|
|
Trigger<int, string> evintString = trigger<int, string>();
|
|
Trigger<> evoid = trigger<>();
|
|
|
|
ev2int.on("sum", [](int a, int b) {
|
|
cout << "Sum " << a+b << endl;
|
|
});
|
|
|
|
evintString.on("substract", [](int a, string b) {
|
|
cout << "Substract " << a-stoi(b) << endl;
|
|
});
|
|
|
|
evoid.on("void", []() {
|
|
cout << "Void emited" << endl;
|
|
});
|
|
|
|
// multiple listeners
|
|
|
|
string emited2 = "2";
|
|
|
|
evoid.on("void", [&]() {
|
|
cout << "Void emited " << emited2 << endl;
|
|
});
|
|
|
|
sleep(1);
|
|
|
|
/**
|
|
* Emit
|
|
*/
|
|
|
|
ev2int.tick("sum", 5, 8);
|
|
|
|
sleep(1);
|
|
evintString.tick("substract", 3, to_string(2));
|
|
|
|
sleep(1);
|
|
evoid.tick("void");
|
|
|
|
// Turn off the event listener
|
|
|
|
evoid.off("void");
|
|
evoid.tick("void"); // nothing is happening
|
|
|
|
```
|
|
Extend own class whit events
|
|
|
|
```c++
|
|
class myOwnClass : public Trigger<int> {
|
|
public:
|
|
myOwnClass() : Trigger(asynco_default_runtime()) {};
|
|
};
|
|
|
|
myOwnClass myclass;
|
|
|
|
Delayed t( [&] {
|
|
myclass.tick("constructed", 1);
|
|
}, 200);
|
|
|
|
myclass.on("constructed", [] (int i) {
|
|
cout << "Constructed " << i << endl;
|
|
});
|
|
|
|
```
|
|
|
|
Implementing a class with multiple triggers of different types
|
|
|
|
```c++
|
|
|
|
class ClassWithTriggers {
|
|
Trigger<int> emitter1;
|
|
Trigger<string> emitter2;
|
|
|
|
public:
|
|
ClassWithTriggers(): emitter1(asynco_default_runtime()), emitter2(asynco_default_runtime()) {}
|
|
|
|
template<typename... T>
|
|
void on(const string& key, function<void(T...)> callback) {
|
|
if constexpr (sizeof...(T) == 1 && is_same_v<tuple_element_t<0, tuple<T...>>, int>) {
|
|
emitter1.on(key, callback);
|
|
}
|
|
else if constexpr (sizeof...(T) == 1 && is_same_v<tuple_element_t<0, tuple<T...>>, string>) {
|
|
emitter2.on(key, callback);
|
|
}
|
|
}
|
|
|
|
template <typename... Args>
|
|
void tick(const string& key, Args&&... args) {
|
|
if constexpr (sizeof...(Args) == 1 && is_same_v<tuple_element_t<0, tuple<Args...>>, int>) {
|
|
emitter1.tick(key, forward<Args>(args)...);
|
|
}
|
|
else if constexpr (sizeof...(Args) == 1 && is_same_v<tuple_element_t<0, tuple<Args...>>, string>) {
|
|
emitter2.tick(key, forward<Args>(args)...);
|
|
}
|
|
else {
|
|
static_assert(sizeof...(Args) == 0, "Unsupported number or types of arguments");
|
|
}
|
|
}
|
|
};
|
|
|
|
ClassWithTriggers mt;
|
|
|
|
mt.on<int>("int", function<void(int)>([&](int i) {
|
|
cout << "Emit int " << i << endl;
|
|
}));
|
|
|
|
mt.on<string>("string", function<void(string)>([&](string s) {
|
|
cout << "Emit string " << s << endl;
|
|
}));
|
|
|
|
mt.tick("int", 5);
|
|
mt.tick("string", string("Hello world"));
|
|
|
|
```
|
|
|
|
## Coroutine
|
|
|
|
If `define.hpp` is included, you can initialize coroutines with `boost::asio::awaitable<T>`.
|
|
|
|
```c++
|
|
|
|
awaitable<int> c2(int a) {
|
|
co_return a * 2;
|
|
}
|
|
|
|
```
|
|
To run the coroutine at runtime, simply call:
|
|
```c++
|
|
|
|
async_(c2(4));
|
|
|
|
```
|
|
Or using a lambda expression:
|
|
|
|
```c++
|
|
|
|
async_([]() -> awaitable<void> {
|
|
std::cout << "Hello" << std::endl;
|
|
co_await c2(4);
|
|
co_return;
|
|
}());
|
|
|
|
```
|
|
To retrieve results from coroutines, you can do so as you would from classical functions by calling `await_`:
|
|
```c++
|
|
|
|
int r = await_(
|
|
async_(
|
|
c2(10)
|
|
));
|
|
|
|
```
|
|
|
|
If you need the result immediately, you can use a shorter notation
|
|
|
|
```c++
|
|
|
|
auto a = await_ ( c2(3));
|
|
cout << a << endl;
|
|
|
|
await_ ([]() -> awaitable<void> {
|
|
cout << "Hello" << endl;
|
|
co_return;
|
|
}());
|
|
|
|
```
|
|
|
|
If you need a result, you can also retrieve it with `await_`.
|
|
Here too you can use your own runtime instance, only the methods are `.async()` and `.await()`
|
|
|
|
## License
|
|
|
|
[APACHE 2.0](http://www.apache.org/licenses/LICENSE-2.0/)
|
|
|
|
|
|
## Support & Feedback
|
|
|
|
For support and any feedback, contact the address: marcelb96@yahoo.com.
|
|
|
|
## Contributing
|
|
|
|
Contributions are always welcome!
|
|
|
|
Feel free to fork and start working with or without a later pull request. Or contact for suggest and request an option.
|
|
|